
Arena speed lead, AoE damage, Freeze chance.

Recently buffed, his A1 places a 5% poison on crits, and has a chance to proc an extra turn. She's a speed lead with ATK up and Debuff Blocking. AoE Provoke with Unkillable (separate skills). Outstanding uncommon, and arguably the best. Decrease Turn Meter on crit from his A1, Max HP scaling on his A2. Not a bad budget option if you really need a healer, but she's outpaced quickly by champs like Apothecary. Speed aura, single-target heal, shield + continuous heal AoE on her A3. A3 is an ally attack skill, so that's good for FK progress early on if you're stalled. Not great, but she's a budget poisoner (her A2 is a 3-hit attack that has a 50% chance to place 5% poisons each hit). He can be built as a really fast campaign farmer. I won't say that affinity doesn't matter, because it doesn't, but overall it's more important to have critical roles covered first, then worry about spreading out into other affinities.īut, if you're really looking for Spirit champs: This one is a DEF Debuffer, this one is an ATK debuffer, this one is a Crowd Controller, this one is a nuker, etc. I think the best way to approach things is by dividing champs into roles.

I only really consider affinity when I'm hitting specific dungeon stages.

I honestly wouldn't worry too much about affinity.
